Visit us online NOW at: www.VirtualIntelligence.ca This movie demonstrates how VI-Navigator leverages the power of a physics engine (PhysX in this case) to compute AI and animation information every frame with a fairly low and continuous CPU requirement. The demo showcases the runtime computation of the navigation surface and terrain information in a dynamic obstacles environment. No pre-computed information or tools were used. All the terrain information is shared across all agents and additional characters would only require additional rendering computation. The integration of VI-Navigator into any physics engine or destructible environment technology is extremely easy and based on the implementation of a single function. Run-time computation of terrain information is the future of real time simulation; the lack of tool and pipeline requirements speed up the production process and dramatically reduces production costs.
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